Hands-on review: CES 2014: Samsung GamePad
Remember the Samsung GamePad? The thing that was announced all the way back in March 2013 but never materialised? Well, it’s back, it’s changed colour and we’ve run our fingers all over the new version.There are many stark differences with this new polished unit from Samsung – namely, the millions (well, three) joystick / d-pads that adorn the front.Two analogue sticks promise easy use for first person shooters, and the d-pad gives reassurance that you’ll be able to pull off those more complex special moves in fighting games.Samsung has gone all out with the new GamePad, with trigger buttons, a selection of input keys, a ‘play’ button to instantly get to the mobile gaming section and a generally better-packaged offering.How the smartphone is about to beat the console at its own gameThe extendable support for the phone is impressive too, with holding the phone in strongly and not giving that heart-stopping wiggle that makes you anxious to rigidly play games over a pile of pillows.It also allows you to connect to a TV, either through MHL or screen mirroring, theoretically making your powerful little phone into a console to rival the likes of the GameStick.However, this is the point where things come unstuck – it quickly became apparent during testing that using any Android 4.3-enabled device with this controller isn’t going to be a pleasant experience.Any game (I favoured Sonic the Hedgehog 4 because I really impressed the Samsung engineer with my skills last year – real highlight) shows a huge degree of lag; not only that, but it appears the amount of latency between controller and screen will change, so you can’t even feel any consistency.This was present in the first iteration of the […]